These are made using the Beam NG alpha engine.
Here is a sample of what Beam NG can do thanks to the implemented physics:
Also, I managed to finish a fluffy chapter regarding the Marketing of FRAS, and basically now, with 5 weeks before the deadline there are only 2 chapters not covered in the design document, but 2 very important ones: Sound and Development plan.
Hopefully it will be all done by the end of next week so we can focus on the pitch for the game.
I`ll come back soon with the updated plan for this week and next week.
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